AI Insights · Timothy · October 2023
Top Down Games on iOS in Italy Q3 2023
In Q3 2023, top-down games on iOS experienced varying trends in Italy. Key performers include MONOPOLY GO!, MARVEL SNAP, Clash Royale, Brawl Stars, and Whiteout Survival.
In Q3 2023, top-down games on iOS in Italy showed diverse performance metrics. Below, we delve into the weekly trends for downloads, revenue, and active users for the top five games in this category, based on data from Sensor Tower.
MONOPOLY GO! from Scopely, Inc. saw its weekly revenue fluctuate throughout the quarter. It peaked at approximately $284K in the week of August 7, with a general decline towards the end of September, closing at around $183K. Weekly downloads started strong with 83.7K at the end of June, but gradually decreased to about 29.5K by the end of September. Active users also saw a decline from 434.8K to 284.1K over the period.
MARVEL SNAP by Nuverse experienced a notable spike in weekly revenue, peaking at around $131K in the week of September 4. Downloads increased significantly mid-quarter, reaching a high of 14.6K in the week of August 21. Active users also showed an upward trend, peaking at 36.5K in late August before a slight drop to 28.5K by the end of September.
Clash Royale from Supercell had a consistent performance in weekly revenue, with a peak of approximately $100K in early August. Weekly downloads hovered around 8K to 10K, with a notable increase in September, peaking at 10.9K in the week of September 18. Active users showed a significant rise towards the end of the quarter, reaching a high of 793.5K in the final week of September.
Brawl Stars, also by Supercell, had a steady weekly revenue, peaking at around $54.4K in mid-September. Downloads remained relatively stable, averaging around 9K, with minor fluctuations throughout the quarter. Active users saw a slight dip initially but recovered, ending the quarter with approximately 275.9K.
Whiteout Survival by Century Games Pte. Ltd. showed an upward trend in weekly revenue, starting at $16K in late June and reaching $56K by the end of September. Downloads were highest in late August at 19K, though they tapered off to around 6.1K by the end of the quarter. Active users increased significantly mid-quarter, peaking at 27.4K in late August before settling at 16K in the final week of September.
For more detailed insights and data, visit Sensor Tower.